
Scenery in the X‑Plane simulator can include essentially everything outside the aircraft. Introduction to Scenery Development in X-Plane What the Scenery System Does For a PDF version of this manual, use an HTML to PDF converter such as.

To search for a specific term or set of words, press “ctrl” (“command” on a Mac) + “f” to type the term and be taken to it anywhere in the document. Clicking on terms highlighted in blue like this will take you directly to the relevant text or section. To use this manual, you can jump to a section by clicking its title in the table of contents on the side. This is version 1.7 of the manual for WorldEditor. Last updated: 01 February 2019 Introduction and Setup How X-Plane Locates Objects, Terrain, and other Graphic Resources.Appendix: About the X-Plane Library System.Appendix: Anatomy of the X-Plane Scenery System.
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Troubleshooting and How to File a Bug Report.Creating Airport Traffic Flow Information.Drawing Object Strings and Line Markings.Adding Objects and Auto-Generating Scenes.Creating Windsocks, Light Fixtures, and Airport Beacons.Adding and Modifying Runways or Sealanes.Using Orthophotos for Scenery and Guides.Setting the Default Airport for Editing.Setting Up the Basic Airport Information.The Editing Tabs and the Attributes Pane.What WorldEditor Is, and What It Can Do.

The Scenery Creation Community & Additional Resources.

