

- #RUST GAMBLING BANDIT CAMP GENERATOR#
- #RUST GAMBLING BANDIT CAMP UPDATE#
- #RUST GAMBLING BANDIT CAMP CODE#
(I REMOVED THE CRUDE MS PAINT PICTURE BECAUSE IT'S CONFUSING) I intend to come back victorious in my next post. Maybe it's not completely pre-determined, I doubt it is, but maybe it re-uses snippets. I found something and I KNOW it will appear again.

Then I made it rain on a naked.Īnd you can call me lucky all you want. It was the same exact pattern I had seen before. I called it out to the dudes chat and in the casino with me. Maybe it was the way the wheel looked familiar.I KNEW that not the next spin, but the spin after it would be 20. Then it landed on the 1 just to the right of 20. I had only seen maybe 20-30 spins at that point, but during this I saw an abnormal balance of statistical average (lots of 5/10 early on, no winning streaks of 1/3 more than 2 in a row. I had seen this scenario play out before in my data logging. I recognized one particular pattern it displays when it’s statistically time for the game to produce a 20.
#RUST GAMBLING BANDIT CAMP GENERATOR#
It showed that the random number generator may have been random until it had to become predictable and fit the game odds over a pre-determined amount of spins. As many times out of 100 that you’d expect the result to appear, it would (with surprising accuracy). The statistical averages were playing out right in front of me. But it does show a preference to match the predicted outcome. I don't think the data shows a preference of bets.
#RUST GAMBLING BANDIT CAMP CODE#
I felt like in order to balance the game, the devs added some code to change the odds on higher bets. My goal was to determine if betting variance would skew the odds. This was done in October 2018 when roulette was added to Rust. I may have done 3 sets one night and finished the others the following day. I logged each set of 100 by hand (paper/pencil) and then entered them into an Excel spreadsheet. This is too close to the game odds to be truly random.Ībove is my data for 5 different sets of 100 consecutive spins. I expect I caught the end/beginning of the algorithm starting.Īlmost perfect. Here's what I found:īiggest fluctuation of averages. In Rust roulette, every spin SEEMS unique and independent, but is HARD CODED to match the odds.Īnd I intend to prove it. In real roulette, every spin is unique and independent from the rest.

BUT IT DOES NOT, AND IS TRULY RANDOM IN REAL LIFE. People unconsciously assume that the coin (or the die, or the roulette wheel) "knows" how many times it will be thrown during any given game, and obeys the law of averages. When we hear that a coin carries 50/50 odds, we expect those odds to be represented in the results of coin flips whether the coin is flipped four times or four thousand times or four million times. The problem isn't that we don't believe the numbers, it's that we put too much faith in math without understanding it. When gamblers take that idea into a casino, things get very bad, very quickly. In everyday life, it's a good strategy - there are all kinds of ways that events in the past affect events in the future. The Gambler's Fallacy is the idea that past behavior influences future behavior. Whatever it's called, it loses people a lot of money. It's the Monte Carlo Fallacy, the Finite Supply Fallacy, or Fallacy of the Maturity of Chances. The Gambler's Fallacy goes by a lot of names.

TL DR I'm a sweaty nerd who likes to gamble nothing more to see here.įinding a Pattern in Rust's Roulette Algorithm By: Crease
#RUST GAMBLING BANDIT CAMP UPDATE#
As promised, my Rust roulette update before wipe
